Virtual reality

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Overview

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. It typically uses a head‑mounted display (HMD) and motion tracking to create an immersive, interactive three‑dimensional environment. Applications include entertainment, education, training, and therapy.

History

The concept of immersive simulation dates back to the 1960s with Ivan Sutherland’s Sword of Damocles head‑mounted display. In the 1990s, companies such as Sega and Nintendo released early consumer VR products, but they failed commercially owing to technical limitations. The modern resurgence began in 2012 when Palmer Luckey launched the Oculus Rift crowdfunding campaign. Subsequent releases like the HTC Vive, PlayStation VR, and standalone headsets such as the Oculus Quest (later Meta Quest) brought VR to a wider audience.

Features

Common features of current VR systems include:

Applications

Virtual reality is used in: